EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). Filter Expertisedomein Productontwerp, Digital Design & Arts (5) Onderwijs (4) (-) Tech & IT (3) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden ai (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) marketing & communicatie (2) vital cities (2) (-) innovatieve leeromgevingen (2) product design (2) metaverse (2) (-) game ontwikkeling en technologie (1) stem/steam (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst