EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). Filter Expertisedomein Onderwijs (11) (-) Tech & IT (7) Productontwerp, Digital Design & Arts (6) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) co-creatie (1) didactiek (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) (-) didactische innovatie (4) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) marketing & communicatie (2) vital cities (2) (-) innovatieve leeromgevingen (2) product design (2) metaverse (2) (-) game ontwikkeling en technologie (1) stem/steam (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst