EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Filter Expertisedomein Productontwerp, Digital Design & Arts (8) Onderwijs (6) Architectuur, Energie & Bouw (3) (-) Tech & IT (2) Gezondheid & Zorg (2) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) (-) Business & Ondernemen (0) Kernwoorden Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) digitaal ondernemen en logistiek (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) didactische innovatie (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) ondernemerschap (2) (-) game ontwikkeling en technologie (1) (-) stem/steam (1) circulaire economie (1) welzijn in het onderwijs (1) Zoeken op tekst